Files
AR-Menu/Library/PackageCache/com.needle.engine-exporter@8c046140a1d9/Deploy/Editor/DeploymentActions.cs
2025-11-30 08:35:03 +02:00

48 lines
1.3 KiB
C#

using System.Net.Http;
using Needle.Engine.Core;
using UnityEngine;
using Task = System.Threading.Tasks.Task;
namespace Needle.Engine.Deployment
{
public static class DeploymentActions
{
public static void RemixAndOpenGlitchTemplate()
{
Application.OpenURL(DeployToGlitchUtils.TemplateRemixUrl);
}
public static async void BuildAndDeployAsync(string directory, string projectName, string secret, BuildContext buildContext, bool open = false)
{
var prevSetting = UseGizp.Enabled;
try
{
UseGizp.Enabled = true;
if (await Actions.ExportAndBuild(buildContext))
{
await Task.Delay(2000);
DeployAsync(directory, projectName, secret, buildContext, open);
}
}
finally
{
UseGizp.Enabled = prevSetting;
}
}
public static async void DeployAsync(string directory, string projectName, string secret, BuildContext buildContext, bool open = false)
{
var success = await DeployToGlitchUtils.Deploy(directory, projectName, secret);
if (open && success)
{
await Task.Delay(2000);
Application.OpenURL(DeployToGlitchUtils.GetProjectUrl(projectName));
}
}
public static void OpenInBrowser(GlitchModel model)
{
Application.OpenURL(DeployToGlitchUtils.GetProjectUrl(model.ProjectName));
}
}
}