Files
AR-Menu/AR Menu/Needle/MenuScene/node_modules/three-mesh-ui/examples/dev__padding.js
2025-11-30 08:35:03 +02:00

539 lines
18 KiB
JavaScript

import * as THREE from 'three';
import { VRButton } from 'three/examples/jsm/webxr/VRButton.js';
import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls.js';
import { BoxLineGeometry } from 'three/examples/jsm/geometries/BoxLineGeometry.js';
import ThreeMeshUI from 'three-mesh-ui';
import BoxLayoutBehavior from 'three-mesh-ui/examples/behaviors/helpers/BoxLayoutBehavior';
const WIDTH = window.innerWidth;
const HEIGHT = window.innerHeight;
let scene, camera, renderer, controls;
window.addEventListener( 'load', step1BuildThreeJSElements );
window.addEventListener( 'resize', onWindowResize );
/***********************************************************************************************************************
* THREE-MESH-UI - BASIC SETUP
* ---------------------------
*
* This tutorial is made of 3 steps, split by functions:
* - step1BuildThreeJSElements()
* - step2BuildThreeMeshUIElements()
* - step3AnimationLoop()
*
* Be sure to read all of their comments, in the proper order before going for another tutorial.
**********************************************************************************************************************/
// three-mesh-ui requires working threejs setup
// We usually build the threejs stuff prior three-mesh-ui
function step1BuildThreeJSElements() {
scene = new THREE.Scene();
scene.background = new THREE.Color( 0x505050 );
// camera = new THREE.PerspectiveCamera( 60, WIDTH / HEIGHT, 0.1, 100 );
camera = new THREE.OrthographicCamera( WIDTH / -2, WIDTH / 2, HEIGHT / 2, HEIGHT / -2, 1, 1000 );
renderer = new THREE.WebGLRenderer( {
antialias: true
} );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( WIDTH, HEIGHT );
renderer.xr.enabled = true;
document.body.appendChild( VRButton.createButton( renderer ) );
document.body.appendChild( renderer.domElement );
camera.position.set( 0, 1.6, 0 );
camera.zoom = 250;
camera.updateProjectionMatrix();
window.camera = camera;
controls = new OrbitControls( camera, renderer.domElement );
controls.target = new THREE.Vector3( 0, 1, -1.8 );
controls.update();
// ROOM
const room = new THREE.LineSegments(
new BoxLineGeometry( 6, 6, 6, 10, 10, 10 ).translate( 0, 3, 0 ),
new THREE.LineBasicMaterial( { color: 0x808080 } )
);
scene.add( room );
// Now that we have the threejs stuff up and running, we can build our three-mesh-ui stuff
// Let's read that function
step2BuildThreeMeshUIElements();
// three-mesh-ui requires to be updated prior each threejs render, let's go see what is in step3AnimationLoop()
renderer.setAnimationLoop( step3AnimationLoop );
}
//
function step2BuildThreeMeshUIElements() {
const container = new ThreeMeshUI.Block({
width: 8,
flexDirection: 'row',
justifyContent: 'space-evenly',
alignItems: 'center'
});
container.position.set( 0 , 1 , -2);
scene.add( container );
// If we are going to display ThreeMeshUI Text elements
// It is important to know that a Text MUST have a Block as parent
// Using three-mesh-ui, we would usually have one or more rootBlock elements
const rootBlock = new ThreeMeshUI.Block( {
boxSizing: 'border-box',
// A Block must define its "box-sizing" properties
width: 1,
height: 1,
// margin: 0.05,
// padding: '0 0.225 0 0',
// padding: '0.25 0 0 0.1',
// padding: '0 0 0.1 0.1',
// padding: '0.1 0.2 0.1 0',
padding: '0 0 0.1 0.5',
// padding: 0.1,
// padding: '0.1 .2 .2 0.1',
// A Block can define its "layout" properties
// flexDirection: 'row-reverse',
flexDirection: 'row',
justifyContent: 'start',
alignItems: 'start',
textAlign: 'justify',
backgroundColor: new THREE.Color(0xffffff),
// backgroundTexture : new TextureLoader().load("./assets/uv_grid.jpg"),
// borderWidth: 0.1,
// borderWidth: '0 0.2 .05 0.1',
borderColor: new THREE.Color(0x000000),
// A Block can also define "text" properties that will propagate to any of its Text children
fontSize: 0.055,
fontFamily: './assets/fonts/msdf/roboto/regular.json',
fontTexture: './assets/fonts/msdf/roboto/regular.png',
// @Note: setting fontFamily
// This looks very easy, but this isn't the best way for handling fonts
// However it is perfect for a first glance on how to get started with three-mesh-ui
// Be sure you next step will be `Getting started - Preload fonts`
} );
// three-mesh-ui root elements must be added on threejs display stack
// In the scene, or in another Object3D of our choice
container.add( rootBlock );
// Now that we have a three-mesh-ui Block, we can add three-mesh-ui Text's in it
rootBlock.add(
// new ThreeMeshUI.Text( {
// // three-mesh-ui Text should defined their flexDirection to display
// content: 'this is a text made of small words ',
//
// // if a Text is going to use the exact same Text properties as defined in its parent
// // there is no need to set those properties again
// // fontSize: 0.055,
// // fontFamily: './assets/fonts/msdf/roboto/regular.json',
// // fontTexture: './assets/fonts/msdf/roboto/regular.png',
//
// } ),
new ThreeMeshUI.Block( {
// three-mesh-ui Text should defined their content to display
backgroundColor: new THREE.Color(0x000000),
width: 0.1,
height: 0.1,
// margin: 0.05,
padding: 0,
offset: 0.001,
} ),
new ThreeMeshUI.Block( {
// three-mesh-ui Text should defined their content to display
backgroundColor: new THREE.Color(0xffff99),
width: 0.1,
height: 0.1,
// margin: 0.05,
padding: 0,
offset: 0.001,
} ),
new ThreeMeshUI.Block( {
// three-mesh-ui Text should defined their content to display
backgroundColor: new THREE.Color(0xff0000),
width: 0.1,
height: 0.1,
// margin: 0.05,
padding: 0,
offset: 0.001,
} ),
);
new BoxLayoutBehavior( rootBlock ).attach();
const settings = [
//top left -- column
{flexDirection:'column', justifyContent: 'start', alignItems: 'start'},
{flexDirection:'column-reverse', justifyContent: 'end', alignItems: 'start'},
// {flexDirection:'column', justifyContent: 'space-between', alignItems: 'start'},
// {flexDirection:'column-reverse', justifyContent: 'space-between', alignItems: 'start'},
// {flexDirection:'column', justifyContent: 'space-around', alignItems: 'start'},
// {flexDirection:'column-reverse', justifyContent: 'space-around', alignItems: 'start'},
// {flexDirection:'column', justifyContent: 'space-evenly', alignItems: 'start'},
// {flexDirection:'column-reverse', justifyContent: 'space-evenly', alignItems: 'start'},
//top left -- row
{flexDirection:'row', justifyContent: 'start', alignItems: 'start'},
{flexDirection:'row-reverse', justifyContent: 'end', alignItems: 'start'},
// {flexDirection:'row', justifyContent: 'space-between', alignItems: 'start'},
// {flexDirection:'row-reverse', justifyContent: 'space-between', alignItems: 'start'},
// {flexDirection:'row', justifyContent: 'space-around', alignItems: 'start'},
// {flexDirection:'row-reverse', justifyContent: 'space-around', alignItems: 'start'},
// {flexDirection:'row', justifyContent: 'space-evenly', alignItems: 'start'},
// {flexDirection:'row-reverse', justifyContent: 'space-evenly', alignItems: 'start'},
// top center
{flexDirection:'column', justifyContent: 'start', alignItems: 'center'},
{flexDirection:'column-reverse', justifyContent: 'end', alignItems: 'center'},
// {flexDirection:'column', justifyContent: 'space-between', alignItems: 'center'},
// {flexDirection:'column-reverse', justifyContent: 'space-between', alignItems: 'center'},
// {flexDirection:'column', justifyContent: 'space-around', alignItems: 'center'},
// {flexDirection:'column-reverse', justifyContent: 'space-around', alignItems: 'center'},
// {flexDirection:'column', justifyContent: 'space-evenly', alignItems: 'center'},
// {flexDirection:'column-reverse', justifyContent: 'space-evenly', alignItems: 'center'},
// top center -- row
{flexDirection:'row', justifyContent: 'center', alignItems: 'start'},
{flexDirection:'row-reverse', justifyContent: 'center', alignItems: 'start'},
// {flexDirection:'row', justifyContent: 'space-between', alignItems: 'center'},
// {flexDirection:'row-reverse', justifyContent: 'space-between', alignItems: 'center'},
// {flexDirection:'row', justifyContent: 'space-around', alignItems: 'center'},
// {flexDirection:'row-reverse', justifyContent: 'space-around', alignItems: 'center'},
// {flexDirection:'row', justifyContent: 'space-evenly', alignItems: 'center'},
// {flexDirection:'row-reverse', justifyContent: 'space-evenly', alignItems: 'center'},
// top right
{flexDirection:'column', justifyContent: 'start', alignItems: 'end'},
{flexDirection:'column-reverse', justifyContent: 'end', alignItems: 'end'},
// top right -- row
{flexDirection:'row', justifyContent: 'end', alignItems: 'start'},
{flexDirection:'row-reverse', justifyContent: 'start', alignItems: 'start'},
// middle right
{flexDirection:'column', justifyContent: 'center', alignItems: 'end'},
{flexDirection:'column-reverse', justifyContent: 'center', alignItems: 'end'},
// middle right -- row
{flexDirection:'row', justifyContent: 'end', alignItems: 'center'},
{flexDirection:'row-reverse', justifyContent: 'start', alignItems: 'center'},
// bottom right
{flexDirection:'column', justifyContent: 'end', alignItems: 'end'},
{flexDirection:'column-reverse', justifyContent: 'start', alignItems: 'end'},
// bottom right -- row
{flexDirection:'row', justifyContent: 'end', alignItems: 'end'},
{flexDirection:'row-reverse', justifyContent: 'start', alignItems: 'end'},
// bottom center
{flexDirection:'column', justifyContent: 'end', alignItems: 'center'},
{flexDirection:'column-reverse', justifyContent: 'start', alignItems: 'center'},
// bottom center -- row
{flexDirection:'row', justifyContent: 'center', alignItems: 'end'},
{flexDirection:'row-reverse', justifyContent: 'center', alignItems: 'end'},
//bottom left
{flexDirection:'column', justifyContent: 'end', alignItems: 'start'},
{flexDirection:'column-reverse', justifyContent: 'start', alignItems: 'start'},
//bottom left -- row
{flexDirection:'row', justifyContent: 'start', alignItems: 'end'},
{flexDirection:'row-reverse', justifyContent: 'end', alignItems: 'end'},
// middle left
{flexDirection:'column', justifyContent: 'center', alignItems: 'start'},
{flexDirection:'column-reverse', justifyContent: 'center', alignItems: 'start'},
// middle left -- row
{flexDirection:'row', justifyContent: 'start', alignItems: 'center'},
{flexDirection:'row-reverse', justifyContent: 'end', alignItems: 'center'},
// middle center
{flexDirection:'column', justifyContent: 'center', alignItems: 'center'},
{flexDirection:'column-reverse', justifyContent: 'center', alignItems: 'center'},
// middle center -- row
{flexDirection:'row', justifyContent: 'center', alignItems: 'center'},
{flexDirection:'row-reverse', justifyContent: 'center', alignItems: 'center'},
]
const rootBlock2 = new ThreeMeshUI.Block( {
boxSizing: 'border-box',
// A Block must define its "box-sizing" properties
width: 1,
height: 1,
margin: 0.05,
// padding: '0 0.225 0 0',
// padding: '0.25 0 0 0.1',
padding: '0.2 0.25 0.1 0.1',
// padding: '0.1 0.2 0.3 0.4',
// A Block can define its "layout" properties
flexDirection: 'row',
// flexDirection: 'column-reverse',
justifyContent: 'start',
alignItems: 'start',
// textAlign: 'justify-left',
textAlign: 'right',
backgroundColor: new THREE.Color(0xffffff),
// backgroundTexture : new TextureLoader().load("./assets/uv_grid.jpg"),
borderWidth: '0.1 0.05 0.05 0.1',
// A Block can also define "text" properties that will propagate to any of its Text children
fontSize: 0.055,
fontFamily: './assets/fonts/msdf/roboto/regular.json',
fontTexture: './assets/fonts/msdf/roboto/regular.png',
// @Note: setting fontFamily
// This looks very easy, but this isn't the best way for handling fonts
// However it is perfect for a first glance on how to get started with three-mesh-ui
// Be sure you next step will be `Getting started - Preload fonts`
} );
// three-mesh-ui root elements must be added on threejs display stack
// In the scene, or in another Object3D of our choice
container.add( rootBlock2 );
// Now that we have a three-mesh-ui Block, we can add three-mesh-ui Text's in it
rootBlock2.add(
new ThreeMeshUI.Text( {
// three-mesh-ui Text should defined their content to display
textContent: 'this is a text made of small words '.repeat(2),
// if a Text is going to use the exact same Text properties as defined in its parent
// there is no need to set those properties again
// fontSize: 0.055,
// fontFamily: './assets/fonts/msdf/roboto/regular.json',
// fontTexture: './assets/fonts/msdf/roboto/regular.png',
} ),
);
new BoxLayoutBehavior( rootBlock2 ).attach();
// If we are going to display ThreeMeshUI Text elements
// It is important to know that a Text MUST have a Block as parent
// Using three-mesh-ui, we would usually have one or more rootBlock elements
const rootBlock3 = new ThreeMeshUI.Block( {
// A Block must define its "box-sizing" properties
width: 1,
height: 1,
// margin: 0.05,
// padding: '0 0.225 0 0',
// padding: '0.25 0 0 0.1',
// padding: '0 0 0.1 0.1',
// padding: '0.1 0.2 0.3 0.4',
padding: '0.1 0 0.1 0.5',
// A Block can define its "layout" properties
// flexDirection: 'column',
flexDirection: 'column-reverse',
// flexDirection: 'row',
// flexDirection: 'row-reverse',
justifyContent: 'start',
alignItems: 'end',
textAlign: 'justify',
boxSizing: 'content-box',
// borderWidth: '0.1 0 0.1 0.05',
backgroundColor: new THREE.Color(0xffffff),
// backgroundTexture : new TextureLoader().load("./assets/uv_grid.jpg"),
backgroundSize: 'stretch',
// A Block can also define "text" properties that will propagate to any of its Text children
fontSize: 0.055,
fontFamily: './assets/fonts/msdf/roboto/regular.json',
fontTexture: './assets/fonts/msdf/roboto/regular.png',
// @Note: setting fontFamily
// This looks very easy, but this isn't the best way for handling fonts
// However it is perfect for a first glance on how to get started with three-mesh-ui
// Be sure you next step will be `Getting started - Preload fonts`
} );
// three-mesh-ui root elements must be added on threejs display stack
// In the scene, or in another Object3D of our choice
container.add( rootBlock3 );
const childWithMargin = new ThreeMeshUI.Block( {
// three-mesh-ui Text should defined their content to display
backgroundColor: new THREE.Color(0xff9900),
width: 0.1,
height: 0.1,
// margin:'0 0 0.1 0.1',
// margin:'0.2 0 0.1 0',
margin:'0.1 0.1 0.2 0.05',
// margin:'0.1',
padding: 0,
offset: 0.001,
} );
// Now that we have a three-mesh-ui Block, we can add three-mesh-ui Text's in it
rootBlock3.add(
new ThreeMeshUI.Block( {
// three-mesh-ui Text should defined their content to display
backgroundColor: new THREE.Color(0xffffff),
width: 0.1,
height: 0.1,
margin:0,
padding: 0,
offset: 0.001,
} ),
childWithMargin,
new ThreeMeshUI.Block( {
// three-mesh-ui Text should defined their content to display
backgroundColor: new THREE.Color(0xffffff),
width: 0.1,
height: 0.1,
margin:0,
padding: 0,
offset: 0.001,
} ),
);
new BoxLayoutBehavior( rootBlock3 ).attach();
// new BoxLayoutBehavior( childWithMargin ).attach();
const rootBlock4 = new ThreeMeshUI.Block( {
// A Block must define its "box-sizing" properties
width: 1,
height: 1,
margin: 0.05,
// padding: '0 0.225 0 0',
// padding: '0.25 0 0 0.1',
padding: '0.4 0.25 0.1 0.1',
// padding: '0.1 0.2 0.3 0.4',
// A Block can define its "layout" properties
flexDirection: 'row',
// flexDirection: 'column-reverse',
justifyContent: 'start',
alignItems: 'start',
// textAlign: 'justify-left',
textAlign: 'right',
boxSizing: 'content-box',
borderWidth: '0.1 0 0.05 0.1',
backgroundColor: new THREE.Color(0xffffff),
// backgroundTexture : new TextureLoader().load("./assets/uv_grid.jpg"),
// A Block can also define "text" properties that will propagate to any of its Text children
fontSize: 0.055,
fontFamily: './assets/fonts/msdf/roboto/regular.json',
fontTexture: './assets/fonts/msdf/roboto/regular.png',
// @Note: setting fontFamily
// This looks very easy, but this isn't the best way for handling fonts
// However it is perfect for a first glance on how to get started with three-mesh-ui
// Be sure you next step will be `Getting started - Preload fonts`
} );
// three-mesh-ui root elements must be added on threejs display stack
// In the scene, or in another Object3D of our choice
container.add( rootBlock4 );
// Now that we have a three-mesh-ui Block, we can add three-mesh-ui Text's in it
rootBlock4.add(
new ThreeMeshUI.Text( {
// three-mesh-ui Text should defined their content to display
textContent: 'this is a text made of small words '.repeat(2),
// if a Text is going to use the exact same Text properties as defined in its parent
// there is no need to set those properties again
// fontSize: 0.055,
// fontFamily: './assets/fonts/msdf/roboto/regular.json',
// fontTexture: './assets/fonts/msdf/roboto/regular.png',
} ),
);
new BoxLayoutBehavior( rootBlock4 ).attach();
let settingIndex = -1;
setInterval( ()=>{
settingIndex++;
if( settingIndex > settings.length - 1 ){
settingIndex = 0;
}
rootBlock.set( settings[settingIndex] );
rootBlock2.set( settings[settingIndex] );
rootBlock3.set( settings[settingIndex] );
rootBlock4.set( settings[settingIndex] );
}, 250)
}
// In order to see things, we need to render them, usually on each frame
function step3AnimationLoop() {
// Don't forget, ThreeMeshUI must be updated manually.
// This has been introduced in version 3.0.0 in order
// to improve performance
ThreeMeshUI.update();
controls.update();
renderer.render( scene, camera );
}
// handles resizing the renderer when the viewport is resized
// common threejs stuff
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
}