Files
2025-11-30 08:35:03 +02:00

138 lines
3.1 KiB
C#

using UnityEngine;
namespace UnityGLTF
{
public class SpecGloss2StandardMap : StandardMap, ISpecGlossUniformMap
{
private Vector2 diffuseOffset = new Vector2(0, 0);
private Vector2 specGlossOffset = new Vector2(0, 0);
public SpecGloss2StandardMap(int MaxLOD = 1000) : base("Standard (Specular setup)", null, MaxLOD) { }
protected SpecGloss2StandardMap(string shaderName, string shaderGuid, int MaxLOD = 1000) : base(shaderName, shaderGuid, MaxLOD) { }
protected SpecGloss2StandardMap(Material m, int MaxLOD = 1000) : base(m, MaxLOD) { }
public virtual Texture DiffuseTexture
{
get { return _material.GetTexture("_MainTex"); }
set { _material.SetTexture("_MainTex", value); }
}
// not implemented by the Standard shader
public virtual int DiffuseTexCoord
{
get { return 0; }
set { return; }
}
public virtual Vector2 DiffuseXOffset
{
get { return diffuseOffset; }
set
{
diffuseOffset = value;
_material.SetTextureOffset("_MainTex", value);
}
}
public virtual double DiffuseXRotation
{
get { return 0; }
set { return; }
}
public virtual Vector2 DiffuseXScale
{
get { return _material.GetTextureScale("_MainTex"); }
set
{
_material.SetTextureScale("_MainTex", value);
DiffuseXOffset = diffuseOffset;
}
}
public virtual int DiffuseXTexCoord
{
get { return 0; }
set { return; }
}
public virtual Color DiffuseFactor
{
get { return _material.GetColor("_Color"); }
set { _material.SetColor("_Color", value); }
}
public virtual Texture SpecularGlossinessTexture
{
get { return _material.GetTexture("_SpecGlossMap"); }
set
{
_material.SetTexture("_SpecGlossMap", value);
_material.SetFloat("_SmoothnessTextureChannel", 0);
_material.EnableKeyword("_SPECGLOSSMAP");
}
}
// not implemented by the Standard shader
public virtual int SpecularGlossinessTexCoord
{
get { return 0; }
set { return; }
}
public virtual Vector2 SpecularGlossinessXOffset
{
get { return specGlossOffset; }
set
{
specGlossOffset = value;
_material.SetTextureOffset("_SpecGlossMap", value);
}
}
public virtual double SpecularGlossinessXRotation
{
get { return 0; }
set { return; }
}
public virtual Vector2 SpecularGlossinessXScale
{
get { return _material.GetTextureScale("_SpecGlossMap"); }
set {
_material.SetTextureScale("_SpecGlossMap", value);
SpecularGlossinessXOffset = specGlossOffset;
}
}
public virtual int SpecularGlossinessXTexCoord
{
get { return 0; }
set { return; }
}
public virtual Vector3 SpecularFactor
{
get { return _material.GetVector("_SpecColor"); }
set { _material.SetVector("_SpecColor", value); }
}
public virtual double GlossinessFactor
{
get { return _material.GetFloat("_GlossMapScale"); }
set
{
_material.SetFloat("_GlossMapScale", (float)value);
_material.SetFloat("_Glossiness", (float)value);
}
}
public override IUniformMap Clone()
{
var copy = new SpecGloss2StandardMap(new Material(_material));
base.Copy(copy);
return copy;
}
}
}