Files
2025-11-30 08:35:03 +02:00

17 lines
556 B
C#

using GLTF.Schema;
namespace UnityGLTF.Plugins
{
public class VisibilityExport : GLTFExportPlugin
{
public override string DisplayName => KHR_node_visibility_Factory.EXTENSION_NAME;
public override string Description => "Exports visibility of objects.";
public override bool AlwaysEnabled => false;
public override bool EnabledByDefault => false;
public override GLTFExportPluginContext CreateInstance(ExportContext context)
{
// always enabled
return null;
}
}
}