42 lines
1.4 KiB
C#
42 lines
1.4 KiB
C#
using System;
|
|
|
|
namespace UnityGLTF
|
|
{
|
|
[Serializable()]
|
|
public class WebRequestException : Exception
|
|
{
|
|
public WebRequestException() : base() { }
|
|
public WebRequestException(string message) : base(message) { }
|
|
public WebRequestException(string message, Exception inner) : base(message, inner) { }
|
|
#if UNITY_WEBREQUEST
|
|
public WebRequestException(UnityEngine.Networking.UnityWebRequest www) : base(string.Format("Error: {0} when requesting: {1}", www.responseCode, www.url)) { }
|
|
#endif
|
|
#if !WINDOWS_UWP
|
|
protected WebRequestException(System.Runtime.Serialization.SerializationInfo info,
|
|
System.Runtime.Serialization.StreamingContext context) { }
|
|
#endif
|
|
}
|
|
|
|
[Serializable()]
|
|
public class ShaderNotFoundException : Exception
|
|
{
|
|
public ShaderNotFoundException() : base() { }
|
|
public ShaderNotFoundException(string message) : base(message) { }
|
|
public ShaderNotFoundException(string message, Exception inner) : base(message, inner) { }
|
|
#if !WINDOWS_UWP
|
|
protected ShaderNotFoundException(System.Runtime.Serialization.SerializationInfo info,
|
|
System.Runtime.Serialization.StreamingContext context)
|
|
{ }
|
|
#endif
|
|
}
|
|
|
|
/// <summary>
|
|
/// GLTFLoad exceptions occur during runtime errors through use of the GLTFSceneImporter
|
|
/// </summary>
|
|
public class GLTFLoadException : Exception
|
|
{
|
|
public GLTFLoadException() : base() { }
|
|
public GLTFLoadException(string message) : base(message) { }
|
|
}
|
|
}
|