Files
2025-11-30 08:35:03 +02:00

37 lines
810 B
C#

using GLTF.Schema;
using System;
using UnityEngine;
namespace UnityGLTF.Cache
{
public class MaterialCacheData : IDisposable
{
public Material UnityMaterial { get; set; }
public Material UnityMaterialWithVertexColor { get; set; }
public GLTFMaterial GLTFMaterial { get; set; }
public Material GetContents(bool useVertexColors)
{
return useVertexColors ? UnityMaterialWithVertexColor : UnityMaterial;
}
/// <summary>
/// Unloads the materials in this cache.
/// </summary>
public void Dispose()
{
if (UnityMaterial != null)
{
UnityEngine.Object.Destroy(UnityMaterial);
UnityMaterial = null;
}
if (UnityMaterialWithVertexColor != null)
{
UnityEngine.Object.Destroy(UnityMaterialWithVertexColor);
UnityMaterialWithVertexColor = null;
}
}
}
}