Files
2025-11-30 08:35:03 +02:00

39 lines
1.1 KiB
C#

using UnityEditor;
using UnityEditor.Build;
using UnityEditor.Build.Reporting;
using UnityEditor.Callbacks;
using UnityEngine;
namespace UnityGLTF
{
public class PackageVersionPreprocessBuild : IPreprocessBuildWithReport
{
public int callbackOrder
{
get => 0;
}
private static void SetPackageVersion(bool resetValue = false)
{
var defaultSettings = GLTFSettings.GetOrCreateSettings();
if (!defaultSettings)
return;
defaultSettings.packageVersion = resetValue ? null : defaultSettings.GetUnityGltfVersion();
EditorUtility.SetDirty(defaultSettings);
AssetDatabase.SaveAssets();
AssetDatabase.Refresh();
}
public void OnPreprocessBuild(BuildReport report)
{
SetPackageVersion();
}
[PostProcessBuild(1)]
public static void OnPostprocessBuild(BuildTarget target, string pathToBuiltProject)
{
SetPackageVersion(true);
}
}
}