Files
2025-11-30 08:35:03 +02:00

15 lines
304 B
C#

using System;
namespace UnityEditor.TestTools.TestRunner.UnityTestProtocol
{
[Serializable]
internal class PlayerSettingsMessage : Message
{
public PlayerSettings PlayerSettings;
public PlayerSettingsMessage()
{
type = "PlayerSettings";
}
}
}