Files
2025-11-30 08:35:03 +02:00

24 lines
742 B
C#

using System;
namespace UnityEditor.TestTools.TestRunner.UnityTestProtocol
{
// This class is used for serialization purposes
// which requires public access to fields and a default empty constructor
[Serializable]
internal class BuildSettings
{
public BuildSettings(string platform, string buildTarget, bool developmentPlayer, string androidBuildSystem = "")
{
Platform = platform;
BuildTarget = buildTarget;
DevelopmentPlayer = developmentPlayer;
AndroidBuildSystem = androidBuildSystem;
}
public string Platform;
public string BuildTarget;
public bool DevelopmentPlayer;
public string AndroidBuildSystem;
}
}