Files
2025-11-30 08:35:03 +02:00

25 lines
603 B
C#

using System;
using System.Collections;
namespace UnityEditor.TestTools.TestRunner.TestRun.Tasks
{
internal class DeleteBootstrapSceneTask : TestTaskBase
{
public DeleteBootstrapSceneTask()
{
RunOnError = ErrorRunMode.RunAlways;
RunOnCancel = true;
}
public override IEnumerator Execute(TestJobData testJobData)
{
if (string.IsNullOrEmpty(testJobData.InitTestScenePath))
{
yield break;
}
AssetDatabase.DeleteAsset(testJobData.InitTestScenePath);
}
}
}