Files
2025-11-30 08:35:03 +02:00

37 lines
1.5 KiB
C#

using System.Collections.Generic;
namespace Unity.SharpZipLib.Tests.TestSupport
{
internal static class StringTesting
{
static StringTesting()
{
AddLanguage("Chinese", "測試.txt", "big5");
AddLanguage("Greek", "Ϗΰ.txt", "windows-1253");
AddLanguage("Nordic", "Åæ.txt", "windows-1252");
AddLanguage("Arabic", "ڀڅ.txt", "windows-1256");
AddLanguage("Russian", "Прйвёт.txt", "windows-1251");
}
private static void AddLanguage(string language, string filename, string encoding)
{
languages.Add(language);
filenames.Add(filename);
encodings.Add(encoding);
entries++;
}
private static int entries = 0;
private static List<string> languages = new List<string>();
private static List<string> filenames = new List<string>();
private static List<string> encodings = new List<string>();
public static IEnumerable<string> Languages => filenames.AsReadOnly();
public static IEnumerable<string> Filenames => filenames.AsReadOnly();
public static IEnumerable<string> Encodings => filenames.AsReadOnly();
public static IEnumerable<(string language, string filename, string encoding)> GetTestSamples()
{
for (int i = 0; i < entries; i++)
{
yield return (languages[i], filenames[i], encodings[i]);
}
}
}
}