Files
2025-11-30 08:35:03 +02:00

14 lines
380 B
C#

using UnityEditor.Graphing;
using UnityEditor.ShaderGraph.Internal;
namespace UnityEditor.ShaderGraph.Drawing
{
/// <summary>
/// This interface is implemented by any entity that wants to be made aware of updates to a shader input
/// </summary>
interface IShaderInputObserver
{
void OnShaderInputUpdated(ModificationScope modificationScope);
}
}