Files
2025-11-30 08:35:03 +02:00

12 lines
284 B
C#

#if HAS_VFX_GRAPH
namespace UnityEditor.VFX.URP
{
class VFXURPSubOutput : VFXSRPSubOutput
{
//URP only support motion vector on opaque geometry (with or without ShaderGraph)
public override bool supportsMotionVector => owner.isBlendModeOpaque;
}
}
#endif