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2025-11-30 08:35:03 +02:00

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{
SubShader
{
${VFXInclude("Shaders/VFXParticleHeader.template")}
${VFXInclude("Shaders/ParticlePoints/PassSelection.template")}
${VFXInclude("Shaders/ParticlePoints/PassDepth.template"),IS_OPAQUE_PARTICLE}
${VFXInclude("Shaders/ParticlePoints/PassDepthNormal.template"),IS_OPAQUE_PARTICLE}
${VFXInclude("Shaders/ParticlePoints/PassVelocity.template"),USE_MOTION_VECTORS_PASS}
${VFXInclude("Shaders/ParticlePoints/PassForward.template")}
${VFXInclude("Shaders/ParticlePoints/PassShadowCaster.template"),USE_CAST_SHADOWS_PASS}
${VFXIncludeRP("Templates/ParticlePoints/PassForward2D.template")}
}
}