Files
2025-11-30 08:35:03 +02:00

19 lines
456 B
C#

using UnityEngine;
using UnityEngine.Rendering;
namespace UnityEngine.Rendering.Tests
{
class CustomRenderPipelineAsset : RenderPipelineAsset<CustomRenderPipeline>
{
protected override RenderPipeline CreatePipeline()
=> new CustomRenderPipeline();
}
class CustomRenderPipeline : RenderPipeline
{
protected override void Render(ScriptableRenderContext context, Camera[] cameras)
{
}
}
}