Files
2025-11-30 08:35:03 +02:00

16 lines
354 B
C#

using UnityEditor;
namespace Unity.PlasticSCM.Editor.UI
{
internal static class GetWindowIfOpened
{
internal static PlasticWindow Plastic()
{
if (!EditorWindow.HasOpenInstances<PlasticWindow>())
return null;
return EditorWindow.GetWindow<PlasticWindow>(null, false);
}
}
}