30 lines
982 B
C#
30 lines
982 B
C#
// SPDX-FileCopyrightText: 2025 Unity Technologies and the glTFast authors
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// SPDX-License-Identifier: Apache-2.0
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using System;
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using System.Threading.Tasks;
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namespace GLTFast.Loading
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{
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/// <summary>
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/// Provides a mechanism for loading external resources from a URI
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/// </summary>
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public interface IDownloadProvider
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{
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/// <summary>
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/// Sends a URI request
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/// </summary>
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/// <param name="url">URI to request</param>
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/// <returns>Object representing the request</returns>
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Task<IDownload> Request(Uri url);
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/// <summary>
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/// Sends a URI request to load a texture
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/// </summary>
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/// <param name="url">URI to request</param>
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/// <param name="nonReadable">If true, resulting texture is not CPU readable (uses less memory)</param>
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/// <returns>Object representing the request</returns>
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Task<ITextureDownload> RequestTexture(Uri url, bool nonReadable);
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}
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}
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