Files
2025-11-30 08:35:03 +02:00

903 B

Implementation Details

Unity glTFast uses JsonUtility for parsing, which has little overhead, is fast and memory-efficient (See https://docs.unity3d.com/Manual/JSONSerialization.html).

It also uses fast low-level memory copy methods, the C# Job System, Mathematics, the Burst compiler and the Advanced Mesh API.

Trademarks

Unity® is a registered trademark of Unity Technologies.

Khronos® is a registered trademark and glTF™ is a trademark of The Khronos Group Inc.