32 lines
1.2 KiB
Markdown
32 lines
1.2 KiB
Markdown
# Use case: Editor Import
|
|
|
|
Draco™ files can be used in the Unity Editor directly.
|
|
|
|
> **Note:** Draco compression can introduce artifacts due to loss of precision to mesh data. If feasible always prefer to use uncompressed original files and formats.
|
|
|
|
Reasons for such a use-case could be:
|
|
|
|
- Reduce the project size (at the cost of quality/precision).
|
|
- Not to include the meshes in builds, but as a means to inspect Draco data.
|
|
|
|
## Before you start
|
|
|
|
Make sure you have *Draco for Unity* [installed](installation.md).
|
|
|
|
## Import Draco files
|
|
|
|
You can import Draco™ files into the Unity Editor by copying them into the [*Assets*](xref:ImportingAssets) folder. It'll get imported as a Unity [Mesh](xref:UnityEngine.Mesh) that can be dropped into a scene right away.
|
|
|
|
> **Note:** Once imported to a Unity [Mesh](xref:UnityEngine.Mesh), the asset is no longer compressed (loses the size advantage) and does not require decoding at run-time.
|
|
|
|

|
|
|
|
## Trademarks
|
|
|
|
*Unity* is a registered trademark of [*Unity Technologies*][unity].
|
|
|
|
*Draco™* is a trademark of [*Google LLC*][GoogleLLC].
|
|
|
|
[GoogleLLC]: https://about.google/
|
|
[unity]: https://unity.com
|