33 lines
692 B
C#
33 lines
692 B
C#
using System;
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using System.Linq;
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using JetBrains.Annotations;
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using UnityEditor;
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using UnityEditorInternal;
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using UnityEngine;
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namespace Needle.Engine.ProjectBundle
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{
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public class NpmDefObject : ScriptableObject
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{
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[SerializeField, HideInInspector] [UsedImplicitly] internal string displayName;
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private Bundle bundle;
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private void OnEnable()
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{
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this.bundle = FindBundle();
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displayName = this.bundle?.FindPackageName() ?? "";
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}
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public Bundle FindBundle()
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{
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var path = AssetDatabase.GetAssetPath(this);
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return BundleRegistry.Instance.Bundles.FirstOrDefault(b => b.FilePath == path);
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}
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public override string ToString()
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{
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return displayName;
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}
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}
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} |