13 lines
364 B
C#
13 lines
364 B
C#
using System.Collections.Generic;
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using UnityEngine;
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namespace Needle.Engine
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{
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/// <summary>
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/// Called on component serialization (in gltf extension) to add additional info to an existing component
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/// </summary>
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public interface IAdditionalComponentDataProvider
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{
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void OnSerialize(Component comp, List<(object key, object value)> additionalData);
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}
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} |