Files
2025-11-30 08:35:03 +02:00

13 lines
364 B
C#

using System.Collections.Generic;
using UnityEngine;
namespace Needle.Engine
{
/// <summary>
/// Called on component serialization (in gltf extension) to add additional info to an existing component
/// </summary>
public interface IAdditionalComponentDataProvider
{
void OnSerialize(Component comp, List<(object key, object value)> additionalData);
}
}