33 lines
558 B
C#
33 lines
558 B
C#
using System;
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using UnityEditor;
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using UnityEngine;
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namespace Needle.Engine
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{
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[AddComponentMenu("")]
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internal class Fog : MonoBehaviour
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{
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public FogMode mode;
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public Color color;
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public float density;
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public float near;
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public float far;
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}
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#if UNITY_EDITOR
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[CustomEditor(typeof(Fog))]
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internal class FogEditor : Editor
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{
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private void OnEnable()
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{
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EditorApplication.delayCall += OnDelayCall;
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}
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private void OnDelayCall()
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{
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if (!EditorUtility.IsPersistent(this.target))
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DestroyImmediate(this.target);
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}
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}
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#endif
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} |