118 lines
2.4 KiB
HTML
118 lines
2.4 KiB
HTML
<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<title>Module minified Build</title>
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<style>
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body{ margin: 0; padding: 0; overflow: hidden; width: 100vw; height: 100vh }
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</style>
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</head>
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<body>
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<!-- Defines the import map -->
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<script async src="https://unpkg.com/es-module-shims@1.3.6/dist/es-module-shims.js"></script>
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<script type="importmap">
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{
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"imports": {
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"three": "https://unpkg.com/three@0.145.0/build/three.module.js",
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"three-mesh-ui" : "./three-mesh-ui.module.min.js"
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}
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}
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</script>
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<!-- Then we can code our app -->
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<script type="module">
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import * as THREE from 'three';
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import * as ThreeMeshUI from 'three-mesh-ui';
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const WIDTH = window.innerWidth;
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const HEIGHT = window.innerHeight;
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let scene, camera, renderer, controls;
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window.addEventListener( 'load', init );
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window.addEventListener( 'resize', onWindowResize );
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//
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function init() {
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scene = new THREE.Scene();
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scene.background = new THREE.Color( 0x505050 );
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camera = new THREE.PerspectiveCamera( 60, WIDTH / HEIGHT, 0.1, 100 );
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renderer = new THREE.WebGLRenderer( {
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antialias: true
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} );
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renderer.setPixelRatio( window.devicePixelRatio );
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renderer.setSize( WIDTH, HEIGHT );
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document.body.appendChild( renderer.domElement );
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camera.position.set( 0, 1.6, 0 );
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camera.lookAt( new THREE.Vector3( 0, 1, -1.8 ) )
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// TEXT PANEL
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makeTextPanel();
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//
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renderer.setAnimationLoop( loop );
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}
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//
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function makeTextPanel() {
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const container = new ThreeMeshUI.Block( {
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width: 2,
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height: 0.5,
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padding: 0.05,
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justifyContent: 'center',
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textAlign: 'center',
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fontFamily: "https://raw.githubusercontent.com/felixmariotto/three-mesh-ui/master/examples/assets/Roboto-msdf.json",
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fontTexture: "https://raw.githubusercontent.com/felixmariotto/three-mesh-ui/master/examples/assets/Roboto-msdf.png"
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} );
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container.position.set( 0, 1, -1.8 );
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container.rotation.x = -0.55;
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scene.add( container );
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//
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container.add(
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new ThreeMeshUI.Text( {
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textContent: 'three-mesh-ui.module.min.js\n7.x.x',
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fontSize: 0.125
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} ),
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);
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}
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// handles resizing the renderer when the viewport is resized
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function onWindowResize() {
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camera.aspect = window.innerWidth / window.innerHeight;
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camera.updateProjectionMatrix();
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renderer.setSize( window.innerWidth, window.innerHeight );
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}
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//
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function loop() {
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ThreeMeshUI.update();
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renderer.render( scene, camera );
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}
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</script>
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</body>
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</html>
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