using GLTF.Schema; namespace UnityGLTF.Plugins { public class VisibilityExport : GLTFExportPlugin { public override string DisplayName => KHR_node_visibility_Factory.EXTENSION_NAME; public override string Description => "Exports visibility of objects."; public override bool AlwaysEnabled => false; public override bool EnabledByDefault => false; public override GLTFExportPluginContext CreateInstance(ExportContext context) { // always enabled return null; } } }