#if UNITY_ANIMATION || !UNITY_2019_1_OR_NEWER using GLTF; using GLTF.Schema; namespace UnityGLTF.Cache { public struct AnimationSamplerCacheData { public AttributeAccessor Input; public AttributeAccessor Output; public InterpolationType Interpolation; } public class AnimationCacheData { public UnityEngine.AnimationClip LoadedAnimationClip { get; set; } public AnimationSamplerCacheData[] Samplers { get; set; } public AnimationCacheData(int samplerCount) { Samplers = new AnimationSamplerCacheData[samplerCount]; } } } #endif