{ "name": "com.unity.cloud.ktx", "version": "3.3.0", "displayName": "KTX for Unity", "description": "Load KTX 2.0 and Basis Universal textures at runtime and in the Editor.", "unity": "2020.3", "dependencies": { "com.unity.modules.unitywebrequest": "1.0.0" }, "keywords": [ "texture", "image", "ktx", "basis", "universal", "transcode", "compress", "ETC1s", "UASTC", "glTF" ], "_upm": { "changelog": "### Added\n- Embedded Linux support\n- Apple tvOS support\n- Android x86 and x86_64 support\n- Runtime tests that load KTX 2.0 files\n\n### Changed\n- Moved Editor scripts into namespace `KtxUnity.Editor`\n- Updated binaries to version 1.2.1.\n\n### Fixed\n- Code format in markdown files\n- Apple iOS device and simulator SDK binaries are properly included/excluded, depending on target SDK.\n- Compilation succeeds on non-supported platforms\n- `System.EntryPointNotFoundException` for symbols `ktx_get_image_offset` and `ktx_get_image_size` on Windows.\n- Using GraphicsFormatUsage (instead of the obsolete FormatUsage) in 2023.2 or newer.\n- Crashes and undefined behavior caused by incorrect marshaling when using the IL2CPP scripting." }, "upmCi": { "footprint": "2a16a297279f405a167e41b206e2143b3212ca24" }, "documentationUrl": "https://docs.unity3d.com/Packages/com.unity.cloud.ktx@3.3/manual/index.html", "repository": { "url": "https://github.cds.internal.unity3d.com/unity/com.unity.cloud.ktx.git", "type": "git", "revision": "730f859f2ccf319d37bf0ca7739aa78b83e3fd88" }, "_fingerprint": "77813424dbfd247d2200c41d010b7f1af49fb626" }