{ "name": "com.unity.cloud.gltfast", "version": "6.14.0", "displayName": "Unity glTFast", "description": "Use glTFast to import and export glTF 3D files efficiently at runtime or in the Editor", "unity": "2021.3", "keywords": [ "mesh", "gltf", "asset", "format", "draco", "ktx", "basis", "universal", "basisu" ], "dependencies": { "com.unity.modules.jsonserialize": "1.0.0", "com.unity.modules.unitywebrequest": "1.0.0", "com.unity.mathematics": "1.2.6", "com.unity.burst": "1.8.24", "com.unity.collections": "1.2.4" }, "relatedPackages": { "com.unity.cloud.gltfast.tests": "0.0.0" }, "unityRelease": "46f1", "_upm": { "changelog": "### Added\n- Graphics Tests.\n- [EditorConfig](https://editorconfig.org/) for keeping a consistent code-style.\n- [IBufferView.ByteStride](xref:GLTFast.Schema.IBufferView.ByteStride).\n\n### Changed\n- (CI) Consolidated multiple redundant packaging and vetting/API validation jobs.\n- Changed internal buffer representation to custom native collection `ReadOnlyBuffer` (instead of [NativeArray<byte>.ReadOnly](xref:Unity.Collections.NativeArray`1.ReadOnly)) This enables sub-array slicing, has in-Editor safety checks and prepares for decommissioning misuse of NativeSlice.\n- Bumped Burst dependency version to 1.8.24, which is the recommended version in 2021 xLTS.\n- [KTX for Unity] minimum required version was raised to 3.5.0.\n- [Draco for Unity] minimum required version was raised to 5.2.0.\n\n### Fixed\n- (Export) Spotlight's inner cone angle is exported correctly on HDRP now.\n- (Test) Disabled URP compatibility mode in URP presets as it's obsolete and unsupported from Unity 6.3 onward.\n- (Import) Spotlight's inner cone angle is imported correctly on HDRP now.\n\n### Removed\n- (CI) SonarQube scan job.\n\n### Deprecated\n- [GLTFast.ManagedNativeArray](xref:GLTFast.ManagedNativeArray`2). It will be removed from public API in a future release. For internal development it's been replaced by `ReadOnlyBufferManagedArray`.\n- [GLTFast.Export.ManagedNativeArray](xref:GLTFast.Export.ManagedNativeArray`2). It will get sealed or removed from public API in a future release.\n- [IGltfReadable.GetAccessorData](xref:GLTFast.IGltfReadable.GetAccessorData(System.Int32)). Along with [IGltfReadable.GetAccessor](xref:GLTFast.IGltfReadable.GetAccessor(System.Int32)) it is going to be removed and replaced with an improved way to access accessors' data in a future release.\n\n### Security" }, "upmCi": { "footprint": "4b40bb620de7cf54756e252d9b9d0b71bdc7741a" }, "documentationUrl": "https://docs.unity3d.com/Packages/com.unity.cloud.gltfast@6.14/manual/index.html", "repository": { "url": "https://github.cds.internal.unity3d.com/unity/com.unity.cloud.gltfast.src.git", "type": "git", "revision": "84dfeac2a3fd94b6f590ae95a87848bb2fd1e4d9" }, "_fingerprint": "db5a82ec0b47b1ed98e1b892a6746bc3e25bb887" }