// SPDX-FileCopyrightText: 2023 Unity Technologies and the glTFast authors
// SPDX-License-Identifier: Apache-2.0
namespace GLTFast.Schema
{
///
/// This extension defines a clear coating that can be layered on top of an
/// existing glTF material definition.
///
///
[System.Serializable]
public class ClearCoat
{
///
/// The clearcoat layer intensity.
///
public float clearcoatFactor;
///
/// The clearcoat layer intensity texture.
///
public TextureInfo clearcoatTexture;
///
/// The clearcoat layer roughness.
///
public float clearcoatRoughnessFactor;
///
/// The clearcoat layer roughness texture.
///
public TextureInfo clearcoatRoughnessTexture;
///
/// The clearcoat normal map texture.
///
public NormalTextureInfo clearcoatNormalTexture;
internal void GltfSerialize(JsonWriter writer)
{
writer.AddObject();
if (clearcoatFactor > 0)
{
writer.AddProperty("clearcoatFactor", clearcoatFactor);
}
if (clearcoatTexture != null)
{
writer.AddProperty("clearcoatTexture");
clearcoatTexture.GltfSerialize(writer);
}
if (clearcoatRoughnessFactor > 0)
{
writer.AddProperty("clearcoatRoughnessFactor", clearcoatRoughnessFactor);
}
if (clearcoatRoughnessTexture != null)
{
writer.AddProperty("clearcoatRoughnessTexture");
clearcoatRoughnessTexture.GltfSerialize(writer);
}
if (clearcoatNormalTexture != null)
{
writer.AddProperty("clearcoatNormalTexture");
clearcoatNormalTexture.GltfSerialize(writer);
}
writer.Close();
}
}
}