// SPDX-FileCopyrightText: 2023 Unity Technologies and the glTFast authors // SPDX-License-Identifier: Apache-2.0 using System.Runtime.CompilerServices; namespace GLTFast.FakeSchema { [System.Serializable] class Root { /// /// An array of materials. A material defines the appearance of a primitive. /// public Material[] materials; #if GLTFAST_SAFE public Accessor[] accessors; #endif public Mesh[] meshes; } }