// SPDX-FileCopyrightText: 2023 Unity Technologies and the glTFast authors // SPDX-License-Identifier: Apache-2.0 using System; namespace GLTFast { /// /// Scene object creation method. Determines whether or when a /// GameObject/Entity representing the scene should get created. /// public enum SceneObjectCreation { /// /// Never create a scene object. /// Never, /// /// Always create a scene object. /// Always, /// /// Create a scene object if there is more than one root level node. /// Otherwise omit creating a scene object. /// WhenMultipleRootNodes } }