// SPDX-FileCopyrightText: 2023 Unity Technologies and the glTFast authors
// SPDX-License-Identifier: Apache-2.0
using System;
namespace GLTFast
{
///
/// Scene object creation method. Determines whether or when a
/// GameObject/Entity representing the scene should get created.
///
public enum SceneObjectCreation
{
///
/// Never create a scene object.
///
Never,
///
/// Always create a scene object.
///
Always,
///
/// Create a scene object if there is more than one root level node.
/// Otherwise omit creating a scene object.
///
WhenMultipleRootNodes
}
}