// SPDX-FileCopyrightText: 2023 Unity Technologies and the glTFast authors
// SPDX-License-Identifier: Apache-2.0
using System;
using UnityEngine;
namespace GLTFast
{
///
/// Makes GameObject survive scene changes
///
///
public class DontDestroyOnLoad : MonoBehaviour
{
void Awake()
{
DontDestroyOnLoad(gameObject);
}
}
}