# Going further ## Draco and glTF [Draco™][draco] files contain raw mesh or point cloud data only, but Draco compression can be used on mesh data within [glTF™][gltf] asset files. This allows you to enrich your Draco data in many ways, for example: - Transforms (location, rotation, scale) and object/node hierarchy - Multiple meshes/point clouds per file - Materials - Animation - Application specific meta-data The [*Unity glTFast*][glTFast] package provides support for loading, importing and exporting glTF in Unity and utilizes *Draco for Unity* to gain Draco compression support. You have to install recent versions of both packages to unlock that feature. See the package's [documentation][glTFast] to learn how to create and load Draco compressed glTF files. > **Info:** Support for Draco in glTF is available via the [KHR_draco_mesh_compression][DracoGltfExt] glTF extension. ## Trademarks *Unity®* is a registered trademark of [Unity Technologies][unity]. *Draco™* is a trademark of [*Google LLC*][GoogleLLC]. *Khronos®* is a registered trademark and [glTF™][gltf] is a trademark of [The Khronos Group Inc][khronos]. [draco]: https://google.github.io/draco [DracoGltfExt]: https://github.com/KhronosGroup/glTF/blob/main/extensions/2.0/Khronos/KHR_draco_mesh_compression/README.md [gltf]: https://www.khronos.org/gltf/ [glTFast]: https://docs.unity3d.com/Packages/com.unity.cloud.gltfast@latest/ [GoogleLLC]: https://about.google/ [khronos]: https://www.khronos.org [unity]: https://unity.com