using System; using UnityEditor; using UnityEngine; using UnityEngine.SceneManagement; namespace Needle.Engine { public class HtmlMeta : MonoBehaviour { public Meta meta = new Meta(); [Serializable] public class Meta { public string title = "Needle Engine"; public string description = "🌵 Made with Needle Engine"; public Texture2D image; } #if UNITY_EDITOR private void OnValidate() { if (meta.title == null) { meta.title = SceneManager.GetActiveScene().name; } } #endif } }