using GLTF.Schema; namespace UnityGLTF.Plugins { public class VisibilityImport: GLTFImportPlugin { public override string DisplayName => KHR_node_visibility_Factory.EXTENSION_NAME; public override string Description => "Imports visibility of objects"; public override bool AlwaysEnabled => true; public override GLTFImportPluginContext CreateInstance(GLTFImportContext context) { // always enabled return null; } } }