using GLTF.Schema; using UnityEngine; namespace UnityGLTF.Plugins { public class LightsPunctualExport: GLTFExportPlugin { public override string DisplayName => "KHR_lights_punctual"; public override string Description => "Exports punctual lights (directional, point, spot)."; public override GLTFExportPluginContext CreateInstance(ExportContext context) { return new LightsPunctualExportContext(); } } public class LightsPunctualExportContext: GLTFExportPluginContext { public override void AfterNodeExport(GLTFSceneExporter exporter, GLTFRoot gltfRoot, Transform transform, Node node) { base.AfterNodeExport(exporter, gltfRoot, transform, node); } } }