using UnityEditor; namespace Unity.SharpZipLib.Editor { internal static class SharpZipLibAnalytics { private class LoadEvent : AnalyticsEvent { internal override string eventName => "sharpziplib_load"; internal override int maxEventPerHour => 1; internal override int maxItems => 2; internal LoadEvent() : base(new AnalyticsEventData()) { } } //-------------------------------------------------------------------------------------------------------------------------------------------------------------- [InitializeOnLoadMethod] private static void OnLoad() { AnalyticsSender.SendEventInEditor(new LoadEvent()); } } } //end namespace