{ "name": "com.unity.meshopt.decompress", "version": "0.1.0-preview.7", "displayName": "meshoptimizer decompression for Unity", "description": "Use the meshoptimizer decompression for Unity package to decode meshoptimizer compressed index/vertex buffers efficiently in Burst-compiled C# Jobs off the main thread.", "unity": "2019.4", "keywords": [ "mesh", "compress" ], "dependencies": { "com.unity.mathematics": "1.2.1", "com.unity.burst": "1.4.11" }, "type": "library", "relatedPackages": { "com.unity.meshopt.decompress.tests": "0.1.0-preview.7" }, "_upm": { "changelog": "### Added\n- Added Apple Privacy Manifest documentation." }, "upmCi": { "footprint": "9513faa1a203c87cb4a6012fc20b3240f7e1037d" }, "repository": { "url": "https://github.cds.internal.unity3d.com/unity/com.unity.meshopt.decompress.git", "type": "git", "revision": "c46644f9457c57b97a1b1d2959c365bc3b07835f" }, "_fingerprint": "98dafe14e520cb243483ce6b6775062ae7d46f5d" }