# meshoptimizer decompression for Unity [![](https://badges.cds.internal.unity3d.com/packages/com.unity.meshopt.decompress/build-badge.svg?branch=main&testWorkflow=package-isolation)](https://badges.cds.internal.unity3d.com/packages/com.unity.meshopt.decompress/build-info?branch=main&testWorkflow=package-isolation) [![](https://badges.cds.internal.unity3d.com/packages/com.unity.meshopt.decompress/warnings-badge.svg?branch=main)](https://badges.cds.internal.unity3d.com/packages/com.unity.meshopt.decompress/warnings-info?branch=main) Use the *meshoptimizer decompression for Unity* package to decode [meshoptimizer][meshopt] compressed index/vertex buffers efficiently in Burst-compiled C# Jobs off the main thread. It is a port of the original [meshoptimizer compression][meshopt-compression] by [Arseny Kapoulkine (zeux)][zeux]. For more info, see our [documentation page](./Documentation~/com.unity.meshopt.decompress.md). [meshopt]: https://github.com/zeux/meshoptimizer [meshopt-compression]: https://github.com/zeux/meshoptimizer#vertexindex-buffer-compression [zeux]: https://github.com/zeux