// SPDX-FileCopyrightText: 2023 Unity Technologies and the glTFast authors
// SPDX-License-Identifier: Apache-2.0
using System;
namespace GLTFast
{
///
/// Defines how node names are created
///
public enum NameImportMethod
{
///
/// Use original node names.
/// Fallback to mesh's name (if present)
/// Fallback to "Node_<index>" as last resort.
///
Original,
///
/// Identical to Original, but
/// names are made unique (within their hierarchical position)
/// by supplementing a continuous number.
/// This is required for correct animation target lookup and import continuity.
///
OriginalUnique
}
}