// SPDX-FileCopyrightText: 2023 Unity Technologies and the glTFast authors // SPDX-License-Identifier: Apache-2.0 using System; namespace GLTFast { /// /// Defines how node names are created /// public enum NameImportMethod { /// /// Use original node names. /// Fallback to mesh's name (if present) /// Fallback to "Node_<index>" as last resort. /// Original, /// /// Identical to Original, but /// names are made unique (within their hierarchical position) /// by supplementing a continuous number. /// This is required for correct animation target lookup and import continuity. /// OriginalUnique } }