// SPDX-FileCopyrightText: 2023 Unity Technologies and the glTFast authors // SPDX-License-Identifier: Apache-2.0 using System; using UnityEngine; namespace GLTFast.Editor { /// /// Editor Import specific settings (not relevant at runtime) /// [Serializable] class EditorImportSettings { /// /// Creates a secondary UV set on all meshes, if there is none present already. /// Often used for lightmaps. /// [Tooltip("Generate Lightmap UVs")] public bool generateSecondaryUVSet; } }