# Unity glTFast Documentation Use *glTFast* to import and export [glTF™][gltf] 3D files efficiently at runtime or in the Editor. ## Installing *Unity glTFast* is a [Package][UnityPackage] and is installed via the name `com.unity.cloud.gltfast` in the Package Manager window in Unity®. See [installation](installation.md) for detailed instructions. ## Features Speed, memory efficiency and a small build footprint are focus points of *Unity glTFast*. The [glTF 2.0 specification][gltf-spec] and a large and growing number of [glTF extensions][gltf-ext] are supported. All platforms as well as Universal, High Definition and Built-In Render Pipelines are supported. Advanced users can customize or extend *glTFast* in various ways. See the [comprehensive list of supported features and extensions](./features.md). ### Workflows There are four use-cases for glTF within Unity - Import - [Runtime Import/Loading](ImportRuntime.md) in games/applications - [Editor Import](ImportEditor.md) (i.e. import assets at design-time) - Export - [Runtime Export](ExportRuntime.md) (save and share dynamic, user-generated 3D content) - [Editor Export](ExportEditor.md) (Unity as glTF authoring tool) ![Schematic diagram of the four glTF workflows](Images/Unity-glTF-workflows.png "The four glTF workflows") #### Runtime Import/Loading Load and instantiate glTF files at runtime in your game/application via Script or the `GltfAsset` component. #### Benefits of Runtime Import - Efficiently load dynamic and/or third-party assets - Make use of state-of-the art mesh and texture compression methods, like KTX™/Basis Universal, Draco™ and meshoptimizer. - No need to re-build your application or Asset Bundles upon Unity version upgrades *glTF* was specifically designed for vendor-independent transmission and runtime loading and naturally plays its strengths there. #### Editor Import (Design-Time) Although primarily designed for runtime, *glTF*'s effective design and its modern, physically-based material definition make it great for most simple DCC (digital content creation) interchange as well. Read about [usage](ImportEditor.md) below. ##### Benefits of Editor Import - Less friction between artists and developers due to *glTF* as standardized interface - Example: artists don't need to know or follow Unity shader specific conventions and thus developers don't need to instruct them - Enables adding rich interaction and behavior to assets (e.g. custom scripts or animation controllers) - In conjunction with [Editor Export](ExportEditor.md), Unity becomes a complete tool for re-mixing 3D content - ¹Use default Lit (URP/HDRP) or Standard (Built-in render pipeline) materials ¹: Not yet supported (see [issue](https://github.com/atteneder/glTFast/issues/258)) #### Editor Export Use the Unity Editor as an authoring tool and export your scenes and GameObjects as *glTFs*. > [!WARNING] > This feature is experimental ##### Use-cases for Editor Export - [Unity runtime loading](ImportRuntime.md) - Social media sharing - Use within the [vast glTF eco system][gltf-projects], like third-party viewers or asset pipelines - Archiving #### Runtime Export Allows your Unity-powered application/game to export scenes/GameObjects to glTF at runtime. ##### Use-cases for Runtime Export - Preserve dynamic, user-generated 3D content - Create metaverse-ready 3D snapshots of a current state / game action - 3D product configurations (e-commerce) - Build high level editing and authoring tools with Unity - Social media sharing ## Trademarks *Unity®* is a registered trademark of [Unity Technologies][unity]. *Khronos®* is a registered trademark and *glTF™* is a trademark of [The Khronos Group Inc][khronos]. *KTX™* and the KTX logo are trademarks of the [The Khronos Group Inc][khronos]. *Draco™* is a trademark of [*Google LLC*][GoogleLLC]. [gltf]: https://www.khronos.org/gltf [gltf-projects]: https://github.khronos.org/glTF-Project-Explorer [gltf-spec]: https://www.khronos.org/registry/glTF/specs/2.0/glTF-2.0.html [gltf-ext]: https://registry.khronos.org/glTF/specs/2.0/glTF-2.0.html#specifying-extensions [GoogleLLC]: https://about.google/ [khronos]: https://www.khronos.org [unity]: https://unity.com [UnityPackage]: https://docs.unity3d.com/Manual/PackagesList.html