// SPDX-FileCopyrightText: 2023 Unity Technologies and the Draco for Unity authors // SPDX-License-Identifier: Apache-2.0 using System; using System.Threading.Tasks; using UnityEngine; namespace Draco.Sample.SceneEncodeDecode { /// /// Decodes multiple Draco data and assigns it to targets. /// public class DracoSceneDecoder : MonoBehaviour { /// /// Decode instances (one per Draco mesh) /// public DecodeInstance[] instances; async void Start() { var startTime = Time.realtimeSinceStartup; var tasks = new Task[instances.Length]; for (var i = 0; i < instances.Length; i++) { var instance = instances[i]; tasks[i] = instance.Decode(); } await Task.WhenAll(tasks); var time = Time.realtimeSinceStartup - startTime; Debug.Log($"Decoded {instances.Length} meshes in {time:0.000} seconds"); } } }