// SPDX-FileCopyrightText: 2023 Unity Technologies and the Draco for Unity authors // SPDX-License-Identifier: Apache-2.0 using System; using UnityEngine; namespace Draco { /// /// Decode setting. /// [Flags] public enum DecodeSettings { /// /// No setting active. /// None = 0, /// /// If this is set to true (or is true), a normals vertex attribute is added /// regardless whether the Draco data contains actual normals. If they are missing, normals get calculated /// whenever a is returned. When is used, normals have to be /// calculated manually afterwards. /// /// RequireNormals = 1, /// /// If this is set to true, normals and tangents vertex attributes are added regardless whether the Draco data /// contains actual normals. If they are missing, normals and tangents get calculated whenever /// a is returned. When is used, normals and tangents have to be /// calculated manually afterwards. /// RequireTangents = 1 << 1, /// /// Enforces vertex buffer layout with highest compatibility. Enable this if you want to use blend shapes on the /// resulting mesh. /// ForceUnityVertexLayout = 1 << 2, /// /// If true, coordinate space is converted from right-hand (like in glTF) to left-hand (Unity) by inverting the /// x-axis. /// ConvertSpace = 1 << 3, /// /// Require both tangents and normals. Useful since tangents imply requirement for normals. /// RequireNormalsAndTangents = RequireNormals | RequireTangents, /// /// Default decode flags. Only space conversion is enabled. /// Default = ConvertSpace } }