# Use case: Editor Import Draco™ files can be used in the Unity Editor directly. > **Note:** Draco compression can introduce artifacts due to loss of precision to mesh data. If feasible always prefer to use uncompressed original files and formats. Reasons for such a use-case could be: - Reduce the project size (at the cost of quality/precision). - Not to include the meshes in builds, but as a means to inspect Draco data. ## Before you start Make sure you have *Draco for Unity* [installed](installation.md). ## Import Draco files You can import Draco™ files into the Unity Editor by copying them into the [*Assets*](xref:ImportingAssets) folder. It'll get imported as a Unity [Mesh](xref:UnityEngine.Mesh) that can be dropped into a scene right away. > **Note:** Once imported to a Unity [Mesh](xref:UnityEngine.Mesh), the asset is no longer compressed (loses the size advantage) and does not require decoding at run-time. ![Screenshot of the Unity Editor with a Draco file asset selected and added to a scene.](images/editor-import.png) ## Trademarks *Unity* is a registered trademark of [*Unity Technologies*][unity]. *Draco™* is a trademark of [*Google LLC*][GoogleLLC]. [GoogleLLC]: https://about.google/ [unity]: https://unity.com