# Sample: Draco Encoding This sample encodes a sphere mesh into Draco™ data at runtime. Its scripts serve as a blueprint to create your own encoding logic. ## Install the sample When you select *Draco for Unity* in the Package Manager, you'll be able to click on the *Samples* tab to see the list of samples. Find the *Draco Encoding* sample and click its *Import* button. Its content will get imported into the sample folder `Assets/Samples/Draco for Unity//Draco Encoding`. ## Run the sample Open the scene *DracoEncode* from the sample folder. You'll notice a GameObjects named *EncodeMeshToDraco* that holds a sphere mesh (a [MeshFilter](xref:UnityEngine.MeshFilter)/[MeshRenderer](xref:UnityEngine.MeshRenderer) combination) and a component of type *EncodeMeshToDraco*. If you enter Play Mode, the sphere mesh gets encoded to Draco data and is saved to a file in the [persistent data path folder]. A log in the console will inform you about the exact location of the resulting file: ```txt Saved submesh 0 to /Sphere-submesh-0.drc ``` ## Trademarks *Unity* is a registered trademark of [*Unity Technologies*][unity]. *Draco™* is a trademark of [*Google LLC*][GoogleLLC]. [GoogleLLC]: https://about.google/ [unity]: https://unity.com