using System; namespace Needle.Engine.Shaders { internal static class Utils { public static string GetNameWithoutPath(this UnityEngine.Shader shader) { var shaderName = shader.name; var actualNameStartIndex = shaderName.LastIndexOf("/", StringComparison.Ordinal); if (actualNameStartIndex > 0) shaderName = shaderName.Substring(actualNameStartIndex); return shaderName; } } }