using System;
using System.Collections.Generic;
using System.IO;
using Needle.Engine.Utils;
namespace Needle.Engine.Gltf
{
///
/// Implement to override how a texture is exported and optionally provide a extension being added to the texture
///
public interface ITextureExportHandler
{
bool OnTextureExport(GltfExportContext context, ref TextureExportSettings textureSettings, string textureSlot, List