using System; using System.Collections.Generic; using System.IO; using Needle.Engine.Utils; namespace Needle.Engine.Gltf { /// /// Implement to override how a texture is exported and optionally provide a extension being added to the texture /// public interface ITextureExportHandler { bool OnTextureExport(GltfExportContext context, ref TextureExportSettings textureSettings, string textureSlot, List extensions); } }