using UnityEditor; namespace Needle.Engine.Deployment { [CustomEditor(typeof(DeployToNeedleCloud))] public class DeployToNeedleCloudEditor : Editor { private void OnEnable() { NeedleCloudGUI.Instance.OnEnable(); } public override void OnInspectorGUI() { if (NeedleDebug.DeveloperMode) { EditorGUILayout.HelpBox("DEVELOPER MODE IS ENABLED", MessageType.Warning); } NeedleCloudGUI.Instance.OnGUI(); } } }