- Track Needle/MenuScene/dist and Needle/SampleScene/dist for container deploys - Dockerfile copies pre-built dist (no npm in image); rebuild with npm run build before commit - Fix Needle .gitignore: /assets/ so dist/assets is not ignored - Git LFS: track *.wasm; relax .dockerignore so dist is sent as build context Made-with: Cursor
1 line
3.5 KiB
JavaScript
1 line
3.5 KiB
JavaScript
import{$ as ee,$t as te,A as ne,At as e,B as t,Bt as n,C as r,Ct as re,D as ie,Dt as ae,E as oe,Et as i,F as a,Ft as o,G as s,Gt as c,H as l,Ht as u,I as d,It as f,J as p,Jt as m,K as h,Kt as g,L as _,Lt as v,M as y,Mt as b,N as x,Nt as S,O as C,Ot as w,P as T,Pt as E,Q as D,Qt as O,R as k,Rt as A,S as j,St as M,T as N,Tt as P,U as F,Ut as I,V as L,Vt as R,W as z,Wt as B,X as V,Xt as H,Y as U,Yt as W,Z as G,Zt as K,_ as q,_t as se,a as ce,an as le,at as J,b as ue,bt as Y,c as de,cn as fe,ct as pe,d as me,dt as he,en as ge,et as _e,f as ve,ft as ye,g as be,gt as xe,h as Se,ht as X,i as Ce,in as we,it as Te,j as Ee,jt as De,k as Oe,kt as ke,l as Ae,ln as je,lt as Z,m as Me,mt as Ne,n as Pe,nn as Fe,nt as Ie,o as Le,on as Re,ot as Q,p as ze,pt as Be,q as Ve,qt as He,r as Ue,rn as We,rt as Ge,s as Ke,sn as qe,st as Je,t as Ye,tn as Xe,tt as Ze,u as Qe,ut as $e,v as et,vt as tt,w as nt,wt as rt,x as $,xt as it,y as at,yt as ot,z as st,zt as ct}from"./postprocessing.Wy71DpiM.js";export{Ye as ASCIIEffect,Pe as ASCIITexture,Ue as AdaptiveLuminanceMaterial,Ce as AdaptiveLuminancePass,ce as BlendFunction,Le as BlendMode,Ke as BloomEffect,Q as BlurPass,Q as KawaseBlurPass,de as BokehEffect,Ae as BokehMaterial,Qe as BoxBlurMaterial,me as BoxBlurPass,ve as BrightnessContrastEffect,ze as ChromaticAberrationEffect,Me as CircleOfConfusionMaterial,Se as ClearMaskPass,be as ClearPass,q as ColorAverageEffect,et as ColorChannel,at as ColorDepthEffect,_ as ColorEdgesMaterial,_ as EdgeDetectionMaterial,J as ConvolutionMaterial,J as KawaseBlurMaterial,ue as CopyMaterial,$ as CopyPass,$ as SavePass,j as DepthComparisonMaterial,r as DepthCopyMaterial,nt as DepthCopyMode,N as DepthCopyPass,N as DepthSavePass,oe as DepthDownsamplingMaterial,ie as DepthDownsamplingPass,C as DepthEffect,Oe as DepthMaskMaterial,ne as DepthOfFieldEffect,Ee as DepthPass,y as DepthPickingPass,x as DepthTestStrategy,T as Disposable,a as DotScreenEffect,d as DownsamplingMaterial,k as EdgeDetectionMode,st as Effect,t as EffectAttribute,L as EffectComposer,l as EffectMaterial,F as EffectPass,z as EffectShaderData,s as EffectShaderSection,s as Section,h as FXAAEffect,Ve as GammaCorrectionEffect,p as GaussKernel,U as GaussianBlurMaterial,V as GaussianBlurPass,G as GlitchEffect,D as GlitchMode,ee as GodRaysEffect,_e as GodRaysMaterial,Ze as GridEffect,Ie as HueSaturationEffect,Ge as ImmutableTimer,Te as Initializable,Je as KernelSize,pe as LUT1DEffect,Z as LUT3DEffect,Z as LUTEffect,$e as LUT3dlLoader,he as LUTCubeLoader,ye as LUTOperation,Be as LambdaPass,Ne as LensDistortionEffect,X as LookupTexture,X as LookupTexture3D,xe as LuminanceMaterial,se as LuminancePass,tt as MaskFunction,ot as MaskMaterial,Y as MaskPass,it as MipmapBlurPass,M as NoiseEffect,re as NoiseTexture,rt as NormalPass,i as OutlineEdgesMaterial,i as OutlineMaterial,P as OutlineEffect,ae as OverrideMaterialManager,w as Pass,ke as PixelationEffect,e as PredicationMode,De as RawImageData,b as RealisticBokehEffect,S as RenderPass,E as Resizable,o as Resizer,o as Resolution,f as SMAAAreaImageData,v as SMAAEffect,A as SMAAImageGenerator,ct as SMAAImageLoader,n as SMAAPreset,R as SMAASearchImageData,u as SMAAWeightsMaterial,I as SSAOEffect,B as SSAOMaterial,c as ScanlineEffect,g as Selection,He as SelectiveBloomEffect,m as SepiaEffect,W as ShaderPass,H as ShockWaveEffect,K as TetrahedralUpscaler,O as TextureEffect,te as TiltShiftBlurMaterial,ge as TiltShiftBlurPass,Xe as TiltShiftEffect,Fe as Timer,We as ToneMappingEffect,we as ToneMappingMode,le as UpsamplingMaterial,Re as VignetteEffect,qe as VignetteTechnique,fe as WebGLExtension,je as version}; |