Fix AR export/visibility per dish, load catalog GLBs at runtime, and replace per-dish HDR with one overcast sky environment for the whole menu. Co-authored-by: Cursor <cursoragent@cursor.com>
14 lines
327 B
C#
14 lines
327 B
C#
// NEEDLE_CODEGEN_START
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// auto generated code - do not edit directly
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#pragma warning disable
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namespace Needle.Typescript.GeneratedComponents
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{
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public partial class DishIngredientsTap : UnityEngine.MonoBehaviour
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{
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public void onPointerClick(UnityEngine.EventSystems.PointerEventData @_args) {}
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}
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}
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// NEEDLE_CODEGEN_END |